**Sim-Data**\\ This request gets triggered after the bot teleported into a new sim while in hunt-mode. sim_name - The name of the sim the bot currently is in.\\ sim_x - Worldmap gird coordinate (see: "[[:documentation:all_commands_premium#grid_[from_x]_[to_xx]_[from_y]_[to_y]|Grid]]")\\ sim_y - Worldmap gird coordinate (see: "[[:documentation:all_commands_premium#grid_[from_x]_[to_xx]_[from_y]_[to_y]|Grid]]")\\ sim_rc - Returncode when entering the sim (usually Teleport+finished)\\ sim_ip - Server IP the simulator is hosted on\\ sim_lluuid\\ sim_billable\\ sim_access - Mature or PG\\ sim_owner_lluuid - UID of the estate owner\\ sim_owner_name - Name of the estate owner (not necessary the person who owns the plot/sim)\\ sim_version - Server version the simulator is running\\ bot_name - The name of your bot\\ sim_waterheight - Waterheight\\ sim_avatars - Number of avatars currently in the sim\\ sim_bot_position - The current position of your bot in the sim\\ sim_snapshot_lluuid - The uid for the texture used in landmarks\\ sim_dwell - Traffic\\ sim_parcel_lluuid - The parcel uuid (used for profile picks etc.)\\ sim_parcel_size - The size of the parcel\\ sim_parcel_name - Name of the parcel\\ sim_parcel_owner_name - Name of the avatar owning/renting the parcel\\ sim_parcel_owner_lluuid - UUID of the avatar ownsing/renting the parcel\\ **Avatar** (huntavatar)\\ This request gets triggered when an avatar is found in huntmode. av_key\\ av_name\\ av_sim\\ av_position\\ bot_name\\ **Prim** (hunttext)\\ prim_text\\ prim_sim\\ prim_position\\ prim_key\\ bot_name\\ **Prims** (huntname & huntowner)\\ prims_name\\ prims_sim\\ prims_position\\ prims_key\\ prims_text\\ prims_owner\\ bot_name\\