Translations of this page:
  • English (USA)
  • Deutsch (German)

This is an old revision of the document!


State of the Art: Camping

You already know the basic commands, to make your bots sit smart using presit, delay, resit and aftersit.

And you make them touch objects via UUID using tt , tn , tp , touchname and onetouch with help of the the retouch / retouch2 / retouch3 timers.

You have defined the ANSWERS.txt to make your bot answer the silly questions like “Are You a Human?” , “What colur has a green horse” or “Please press the number: 7”.

So now we can go on, with the new arrived commands, which helps you with the new arrived anti-bot camping systems. The first nice idea of anti-bot is using the floating-text, on a timed interval the text changes, and a dialog pops where you have to choose that word or number.

I call it the next pain in the ass for humans, who want to spend their traffic somewhere, while they are going to cook, or take their pets on a run, or want to do whatever they like to do, anything which isnt forcing them to click a silly button on their computer.

You can go again, to do what you like, your bot cares about the deal, giving the traffic and earning some L$ using the command “alicia 1” All you have to do is take care, that you enabled objects-mode (objects 1) and set the campwords to default (campwords-).

Activate the floating text recognition system with “alicia 1” and go :) The bot had to get the campcahir in its cahirlist, so use an aftersit, or an upndown, on crowded places it can last one cycle before its working as intended. (Note: Remeber to disable alicia-mode on camping-devices where its not necessary!)

The second system of anti-bot “on the market” is using this ASCII-Arts of characters or numbers in the dialogue. This can also be done with your PikkuBot, but it needs some more preparation:

This ASCII-Art has to be included in an answers.txt, like you are used to from the older systems, but we have included some powerful commnads, which makes it much easier, still you need some time, though

First activate “jva 1” which makes the bot spit out the dialogue in a way, you can identify the letter which is asked for. Second you switch to dialog-view with “dia”, which opens a numPad, where you can press the correct button. Check the box box on the left side of the window to let the bot fill its ANSWERS.txt with the answer, you pressed!

This works for every dialogue, so if you havent already made an answers.txt manually, you can use this now for doing so.

In this circumstances I want to point you to the new command “answerfirst 0/1” which will let you decide, if the standard retouch-answer (defined with the “answer” command) wins or loose against a corresponding answer from your ANSWERS.txt.

Some of these ASCII-Art systems scratching their symbolized characters or numbers with some “noise”, making them dirty, so to say. For this purposes the new command “noise” is your friend, it will normalize this scratches. This lowers the possibilities of how for example a “9” can look like in this ASCII-Art style, but, you still have to create an efficiently answers.txt, so be prepared to spend a lazy afternoon for this :)

Thats it, I hope you have fun, using this new systems and please note, that implementing this new features changed a lot at the older “answers.txt” system, so some bug may occur which of course will be tracked down :)

howtos/how_do_use_your_bot_for_camping.1229949682.txt.gz · Last modified: 2008/12/22 13:41 by rebekka
chimeric.de = chi`s home Creative Commons License Valid CSS Driven by DokuWiki do yourself a favour and use a real browser - get firefox!! Recent changes RSS feed Valid XHTML 1.0